Invocation

Invocation is a skill that may be used by Mundane people as well as Magically Active people, being a skill that makes use of Scrolls, Runes and certain magical items. This page looks into the use of the skill in greater detail and rules mechanics for the better use of the skill.

Invocation Items: Base Components:

- Creating an Item of Invocation is done involving all of the three key stages listed below:

1: Scroll/ Rune/ Item.
2: Mana Paint.
3: The Magic.

- Once these three stages have been completed, you then have an Item of Invocation!

Scroll Varieties:

- Purchased from Arcane Traders, or Trade Specialists, Scrolls allow for magic to be used with versatility and freedom, though they are not as durable as runes.

1: Basic Parchment (Durable for one day).
2: Standard Parchment (Durable for one week).
3: Superior Parchment (Durable for one month).
4: Master-Crafted Parchment (Durable for one year).

Rune Varieties:

Runes are restricted by their static nature, as they have to be placed in a location to be used, they can be mined or bought from the appropriate traders. They make for excellent magical defensive measures.

1: A Standard Stone (Durable for one week).
2: A Gemstone* (Uncut, durable for one month).
3: A Gemstone* (Cut, durable for one year).
4: A Rune Stone (Durable for one decade).

  • Topaz is essential for Air Magic, Diamond for Earth, Pearl for Fate, Jacinth for Fire, Emerald for Magic (Adds +1 Effect Level to the Rune being made), Jade for Void, and Aquamarine for Water.

Item Varieties:

1: A Small Piece of Jewelry (Durable for one month).
2: A Small Household Item (Durable for one week).
3: Large Items, including a Weapon or Shield (Durable for one day).
4: A Location, perhaps a door (Durable for one hour).

Mana Paint:

- Purchased from Arcane Traders, or Trade Specialists the Paint is an Alchemical Potion.

1: Basic Mana Paint (May contain up to five points of Mana).
2: Standard Mana Paint (May contain up to ten points of Mana).
3: Superior Mana Paint (May contain up to twenty five points of Mana).
4: Master-Crafted Mana Paint (May contain up to fifty points of Mana).

- Applying the paint is done in a duration of minutes equal to five times the level of the spell being put into the Item (this includes the drying of the Mana Paint).

(A Market Guide to Prices for Items of Invocation can be found here.)

The Magic:

With the Item prepared, the time has come for the intended spell to be invested inside it. This is done by a Magic User casting the spell into the item, with any additional Mana assigned to the spell, as possible by the use of properties in the creation of the item (see above).

Longevity:

The items quality dictates the standard longevity of the item retaining its imbued spell, however it should also be noted, that by adding extra Mana Points into an item for the use of Invocation, creates more instability and inhibits the longevity of the item, as determined by the Magic Referee at the time of the items creation. To reflect some of the more random elements of magic, there is no set rule for how this is effected, it is literally a random 'chaos' factor choosing to add extra Mana to the power of a spell.

Using the Item:

Using any item created through Invocation, requires the level one ability of Invocation to release the spell stored in the item, once the spell is cast, the item is destroyed. The same goes for the longevity of the item if it expires before the spell is used, there is and will always be a 'Chaos Factor' around these sort of events, in case of misuse of the skill (for example, making a locked door that is barring the way of a group into an Item of Invocation, just to wait for that longevity to expire, or to use the spell within in, to then watch it evaporate and then be passed!) The Referee team reserves the right to throw a chaos curveball into a situation if the nature of the rules are being exploited.

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