The Merchants Guild
The Merchants Guild brings together the varied Trades of the member states of the Wrotan Republic, archiving knowledge of who’s who and where they are, and the possibility of support through membership, and its costs…
Guild Seals
The Guild Seals presented in ‘The UTC Winter Catalogue 2nd Edition’ are designed to explain rule mechanics or specified uses of Master-Crafted ‘No Effects’ regarding the various trades mentioned therein. This does not automatically equate to Guild Membership, as no rules for such a thing existed previously.
Merchants Guild Membership
Prerequisites:
Trade: [Trade Subject] (2+), the Guild takes 25% of the annual cut of profit, plus one Rip Request per Month.
Merchant: Trading Family: The Merchants Guild takes 30% of the annual cut of profit (upon membership), but acts as one family member for support purposes.
Merchant: Shop: The Merchants Guild takes 25% of the annual cut of profit (upon membership), but acts as a partner to the Character.
Membership Duration: | Title: | Effects: |
One Season: | Trial Member: | The Character gains a 5% reduction in material costs associated with their Trade. |
Second Season: | New Member: | The Character gains a 5% reduction in material costs. |
Third Season: | Member: | The Character gains a 10% reduction in material costs. |
Fourth Season: | Valued Member: | Credit Banking: The Character may store up, rather than make Rip Requests with the Guild, in order to place lump sum Rip Requests. Requires mediation with the Referee Team. |
One Year+: | Established Member: | The Character may make Level Four: Rare Rip Requests, Once per Annum. The Character must have Trade (4) in order to make Rare Rip Requests associated with their Trade Subject only. |